23.01.2010, 22:18
I have a huge problem with menu's, i have this:
Now for all menu's i have the 1st and the 2nd option, give their rsults but they also always give the results of the pbm menu!
So they teleport me and all but i don't want that, how do i make it dissapear?
pawn Код:
new Menu:CurrentMenu = GetPlayerMenu(playerid);
if (CurrentMenu == pbm)
switch(row)
{
case 0: //Grove Street
{
//VANBELANG
PaintballPlayers ++;
PlayerPaintballing2[playerid] = 1;
new rand = random(sizeof(PaintballSpawns2));
SetPlayerPos(playerid, PaintballSpawns2[rand][0], PaintballSpawns2[rand][1], PaintballSpawns2[rand][2]);
TogglePlayerControllable(playerid, 0);
SendClientMessage(playerid, 0xFFFFFFFF, "You joined the paintballmatch! to quit type /stoppb");
HideMenuForPlayer(GetPlayerMenu(playerid), playerid);
TogglePlayerControllable(playerid, true);
}
case 1: //Grove Street
{
HideMenuForPlayer(GetPlayerMenu(playerid), playerid);
TogglePlayerControllable(playerid, true);
}
}
if(CurrentMenu == TuningMenu) {
switch(row){
case 0: ShowMenuForPlayer(Paintjobs, playerid);
case 1: ShowMenuForPlayer(Colors, playerid);
case 2: ShowMenuForPlayer(Exhausts, playerid);
case 3:ShowMenuForPlayer(Frontbumper, playerid);
case 4:ShowMenuForPlayer(Rearbumper, playerid);
case 5:ShowMenuForPlayer(Roof, playerid);
case 6:ShowMenuForPlayer(Spoilers, playerid);
case 7:ShowMenuForPlayer(Sideskirts, playerid);
case 8:ShowMenuForPlayer(Bullbars, playerid);
case 9:ShowMenuForPlayer(Wheels, playerid);
case 10:ShowMenuForPlayer(Carstereo, playerid);
case 11:ShowMenuForPlayer(TuningMenu1, playerid);
}
}
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So they teleport me and all but i don't want that, how do i make it dissapear?