[UNSOLVED] Two loops on one command is not working.
#1

As the title says,

explanation: command /enter does only work for houses and not for the businesses, /test does work with the same code. but just one loop. what is going on here?

pawn Код:
dcmd_enter(playerid,params[]) {
    #pragma unused params
        for(new h = 0; h <= MAX_HOUSES; h++){
          if(PlayerToPoint(PTP_RADIUS, playerid, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ])){
            new Level = HouseInfo[h][hLevel];
            if(HouseInfo[h][hLocked] == 1 && strcmp(HouseInfo[h][hName],PlayerName(playerid), false ) != 0) return SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: This house has been locked by the owner.");
            SetPlayerPos(playerid, HousesCoords[Level][0], HousesCoords[Level][1], HousesCoords[Level][2]);
                SetPlayerInterior(playerid, HousesLevels[Level][0]); SetPlayerVirtualWorld(playerid, HouseInfo[h][hVirtualWorld]);
            } }

        for(new i = 0; i <= MAX_BUSINESSES; i++){
                if (PlayerToPoint(1.0, playerid,Business[i][EnterX], Business[i][EnterY], Business[i][EnterZ]))
                {
                    if(GetPlayerVirtualWorld(playerid) == Business[i][EnterWorld])
                    {
                      SetPlayerInterior(playerid,Business[i][ExitInterior]);
                                SetPlayerPos(playerid,Business[i][ExitX],Business[i][ExitY],Business[i][ExitZ]);
                                SetPlayerVirtualWorld(playerid,i);
                                SetPlayerFacingAngle(playerid,Business[i][EnterAngle]);
                    } } }
    return 1;
}

dcmd_test(playerid,params[]) {
for(new i = 0; i <= MAX_BUSINESSES; i++){
                if (PlayerToPoint(1.0, playerid,Business[i][EnterX], Business[i][EnterY], Business[i][EnterZ]))
                {
                    if(GetPlayerVirtualWorld(playerid) == Business[i][EnterWorld])
                    {
                      SetPlayerInterior(playerid,Business[i][ExitInterior]);
                                SetPlayerPos(playerid,Business[i][ExitX],Business[i][ExitY],Business[i][ExitZ]);
                                SetPlayerVirtualWorld(playerid,i);
                                SetPlayerFacingAngle(playerid,Business[i][EnterAngle]);
                    } } }
    return true;
}
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