Will this work?
#4

pawn Код:
dcmd_tazer(playerid, params[])
{
    #pragma unused params
  new giveplayer[MAX_PLAYER_NAME];
    new sendername[MAX_PLAYER_NAME];
    new string[256];
    if(IsPlayerConnected(playerid))
      {
        if(GetPlayerTeam(playerid) == 1)
        {
        if(IsPlayerInAnyVehicle(playerid))
        {
        SendClientMessage(playerid, COLOR_RED, "You cannot use this command while your in a car.");
        return 1;
        }
        new suspect = GetClosestPlayer(playerid);
        if(IsPlayerConnected(suspect))
        {
        if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
        {
        if(gTeam[suspect] == 2)
        {
        SendClientMessage(playerid, COLOR_RED, "Cannot Tazer A Fellow Cop");
        return 1;
        }
        if(IsPlayerInAnyVehicle(suspect))
        {
        SendClientMessage(playerid, COLOR_RED, "You cannot tazer someone in a car");
        return 1;
        }
        GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
        GetPlayerName(playerid, sendername, sizeof(sendername));
        format(string, sizeof(string), "* You were Tazed by %s for 8 seconds.", sendername);
        SendClientMessage(suspect, COLOR_GREEN, string);
        format(string, sizeof(string), "* You Tazed %s for 8 seconds.", giveplayer);
        SendClientMessage(playerid, COLOR_GREEN, string);
        format(string, sizeof(string), "* %s shoots with his Tazer at %s, and tazed him.", sendername ,giveplayer);
        ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
        GameTextForPlayer(suspect, "~r~Tazed", 2500, 3);
        TogglePlayerControllable(suspect, 0);
        }
        else
        {
        SendClientMessage(playerid, COLOR_RED, "This player is not near you.");
        return 1;
        }
        }
        }
        else
        {
        SendClientMessage(playerid, COLOR_RED, "You are not a Cop.");
        }
        }//not connected
    return 1;
    }
Took it straight of godfather script,
I got the proxdetector of there too,
Will it work, Is the question xd
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Messages In This Thread
Will this work? - by JoeDaDude - 22.01.2010, 18:41
Re: Will this work? - by Joe Staff - 22.01.2010, 18:50
Re: Will this work? - by thegoliathmaster - 22.01.2010, 18:56
Re: Will this work? - by JoeDaDude - 22.01.2010, 19:50

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