22.01.2010, 15:52
GetPlayerFacingAngle: This function does not return a specific value, it's best to simply ignore it.
It only returns 0 if it fails and 1 if it succeeds, so if it fails (which can happen when the player isnt connected) it returns 0
There wouldnt be any reason to check if the angle is exact 0..., would it ?
It only returns 0 if it fails and 1 if it succeeds, so if it fails (which can happen when the player isnt connected) it returns 0
There wouldnt be any reason to check if the angle is exact 0..., would it ?

