21.01.2010, 16:52
pawn Код:
if((newkeys & KEY_FIRE) && (GetPlayerState(playerid) == 2))
{
SetVelocityForward(playerid, 1.0);
}
pawn Код:
SetVelocityForward(playerid, Float:multi)
{
if (IsPlayerInAnyVehicle(playerid))
{
new Float:angle, Float:velox, Float:veloy;
GetVehicleZAngle(GetPlayerVehicleID(playerid), angle);
velox = multi * floatsin(-angle, degrees);
veloy = multi * floatcos(-angle, degrees);
SetVehicleVelocity(GetPlayerVehicleID(playerid), velox, veloy, 0.01);
}
return 1;
}