20.01.2010, 13:31
#include <a_samp>
new AutoRepairUsed[MAX_PLAYERS];
public OnPlayerUpdate()
{
if (IsPlayerInAnyVehicle(playerid))
{
new id = GetPlayerVehicleID(playerid), Float:CarHP; GetVehicleHealth(id, CarHP);
if (AutoRepairUsed[playerid] == 1000) { SetVehicleZAngle(id, 0.0); AutoRepairUsed[playerid] = 0; }
if (CarHP < 350) { RepairVehicle(id); AutoRepairUsed[playerid]++; }
}
return 1;
}
? :P
new AutoRepairUsed[MAX_PLAYERS];
public OnPlayerUpdate()
{
if (IsPlayerInAnyVehicle(playerid))
{
new id = GetPlayerVehicleID(playerid), Float:CarHP; GetVehicleHealth(id, CarHP);
if (AutoRepairUsed[playerid] == 1000) { SetVehicleZAngle(id, 0.0); AutoRepairUsed[playerid] = 0; }
if (CarHP < 350) { RepairVehicle(id); AutoRepairUsed[playerid]++; }
}
return 1;
}
? :P