19.01.2010, 17:34
Code:
forward SetPlayerDMSpawn33(playerid); public SetPlayerDMSpawn33(playerid){ new rand = random(sizeof(DMRandomSpawns33)); SetPlayerPos(playerid, DMRandomSpawns33[rand][0], DMRandomSpawns33[rand][1], DMRandomSpawns33[rand][2]); // Warp the player DynUpdateStart(playerid); // Avoid falling through object's return 1;} forward SetPlayerDMSpawn32(playerid); public SetPlayerDMSpawn32(playerid){ new rand = random(sizeof(DMRandomSpawns32)); SetPlayerPos(playerid, DMRandomSpawns32[rand][0], DMRandomSpawns32[rand][1], DMRandomSpawns32[rand][2]); // Warp the player DynUpdateStart(playerid); // Avoid falling through object's return 1;}