17.01.2010, 13:03
Try these:
under OnGameModeInit
pawn Код:
public LoadHouse(houseid)
{
new file[24];
format(file,24,"\\Houses\\%d.ini",houseid);
HouseInfo[houseid][hHouse] = dini_Int(file,"Owner");
HouseInfo[houseid][hOwned] = dini_Int(file,"Owned");
HouseInfo[houseid][hOwner] = dini_Int(file,"Owner");
HouseInfo[houseid][hPickupX] = dini_Int(file,"PickupX");
HouseInfo[houseid][hPickupY] = dini_Int(file,"PickupY");
HouseInfo[houseid][hPickupZ] = dini_Int(file,"PickupZ");
HouseInfo[houseid][hHouseX] = dini_Int(file,"HouseX");
HouseInfo[houseid][hHouseY] = dini_Int(file,"HouseY");
HouseInfo[houseid][hHouseZ] = dini_Int(file,"HouseZ");
HouseInfo[houseid][hInterior] = dini_Int(file,"Interior");
HouseInfo[houseid][hVW] = dini_Int(file,"VW");
HouseInfo[houseid][hLvL] = dini_Int(file,"LvL");
HouseInfo[houseid][hStage] = dini_Int(file,"Stage");
HouseInfo[houseid][hSell] = dini_Int(file,"Sell");
HouseInfo[houseid][hSellable] = dini_Int(file,"Sellable");
HouseInfo[houseid][hRentFee] = dini_Int(file,"RentFee");
HouseInfo[houseid][hOpen] = dini_Int(file,"Open");
printf("%s: Owner:%s Price:%d RentFee:%d",HouseInfo[houseid][hHouse],HouseInfo[houseid][hOwned],HouseInfo[houseid][hSell],HouseInfo[houseid][hRentFee]);
return 1;
}
pawn Код:
for(new i = 0; i < sizeof(HouseInfo); i++)
{
LoadHouse(i);
}