15.01.2010, 13:53
pawn Код:
/* credits to the original author (i don't know who created this function) */
stock Float:GetPlayerDistanceToPoint(playerid, {Float,_}:...)
{
new
num = numargs(), Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
if(num == 3) return floatsqroot(floatpower(floatabs(floatsub(pos[0], Float:getarg(1))), 2) + floatpower(floatabs(floatsub(pos[1], Float:getarg(2))), 2));
else if(num == 4) return floatsqroot(floatpower(floatabs(floatsub(pos[0], Float:getarg(1))), 2) + floatpower(floatabs(floatsub(pos[1], Float:getarg(2))), 2) + floatpower(floatabs(floatsub(pos[2], Float:getarg(3))), 2));
return -1.0;
}