12.01.2010, 17:56
Try now
Code:
#include <a_samp> #define DIALOGID 1337 public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/wmenu", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Weapon Lists", "Melee\nPistols\nSub-Machine Guns\nRifle's\nAssault\nShotgun's\nHeavy Weapons\nThrown\nMisc", "Select", "Cancel"); return 1; } return 0; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOGID) { if(response) { if(listitem == 0) // Meele { ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Select a Weapon", "Knuckle Dusters\nGolf Club\nNite Stick\nKnife\nBat\nShovel\nPool Cue\nKatana\nDildo\nSpray Can\nCane", "Select", "Cancel"); } if(listitem == 1) // Pistols { ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Select a Weapon", "9mm\nSilenced 9mm\nDesert Eagle", "Select", "Cancel"); } if(listitem == 2) // Sub-Machine Guns { ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Select a Weapon", "Uzi\nSMG\nTec9", "Select", "Cancel"); } if(listitem == 3) // Rifles { ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Select a Weapon", "Country Rifle\nSniper Rifle", "Select", "Cancel"); } if(listitem == 4) // Assault { ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, "Select a Weapon", "AK-47\nM4", "Select", "Cancel"); } if(listitem == 5) // Shotguns { ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, "Select a Weapon", "Standard Shotgun\nSawnoff Shotgun\nCombat Shotgun", "Select", "Cancel"); } if(listitem == 6) // Heavy Weaponry { ShowPlayerDialog(playerid, DIALOGID+7, DIALOG_STYLE_LIST, "Select a Weapon", "Rocket Laucher\nHeat Seaker\nMinigun\nChain Saw", "Select", "Cancel"); } if(listitem == 7) // Thrown { ShowPlayerDialog(playerid, DIALOGID+8, DIALOG_STYLE_LIST, "Select a Weapon", "Granade\nTear Gas", "Select", "Cancel"); } if(listitem == 8) // Misc { ShowPlayerDialog(playerid, DIALOGID+9, DIALOG_STYLE_LIST, "Select a Weapon", "Fire Extinguisher\nSatchel Charge\nParachute\nNightvision Goggles\nInfrared Goggles\nFlowers", "Select", "Cancel"); } } return 1; } if(dialogid == DIALOGID+1) // Meele { if(response) { if(listitem == 0) { GivePlayerWeapon(playerid, 1, 1); } if(listitem == 1) { GivePlayerWeapon(playerid, 2, 1); } if(listitem == 2) { GivePlayerWeapon(playerid, 3, 1); } if(listitem == 3) { GivePlayerWeapon(playerid, 4, 1); } if(listitem == 4) { GivePlayerWeapon(playerid, 5, 1); } if(listitem == 5) { GivePlayerWeapon(playerid, 6, 1); } if(listitem == 6) { GivePlayerWeapon(playerid, 7, 1); } if(listitem == 7) { GivePlayerWeapon(playerid, 8, 1); } if(listitem == 8) { GivePlayerWeapon(playerid, 10, 1); } if(listitem == 9) { GivePlayerWeapon(playerid, 41, 500); } if(listitem == 10) { GivePlayerWeapon(playerid, 15, 1); } } return 1; } if(dialogid == DIALOGID+2) { if(response) { if(listitem == 0) { ShowPlayerDialog(playerid, DIALOGID+10, DIALOG_STYLE_INPUT, "Login", "Welcome back\nInsert password to login", "Login", "Cancel"); { GivePlayerWeapon(playerid, 22, strval(inputtext)); return 1; } } if(listitem == 1) { GivePlayerWeapon(playerid, 23, 500); } if(listitem == 2) { GivePlayerWeapon(playerid, 24, 500); } } return 1; } if(dialogid == DIALOGID+3) // Sub's { if(response) { if(listitem == 0) { GivePlayerWeapon(playerid, 28, 500); } if(listitem == 1) { GivePlayerWeapon(playerid, 29, 500); } if(listitem == 2) { GivePlayerWeapon(playerid, 32, 500); } } return 1; } if(dialogid == DIALOGID+4) // Rifle's { if(response) { if(listitem == 0) { GivePlayerWeapon(playerid, 33, 500); } if(listitem == 1) { GivePlayerWeapon(playerid, 34, 500); } } return 1; } if(dialogid == DIALOGID+5) // Assault { if(response) { if(listitem == 0) { GivePlayerWeapon(playerid, 30, 500); } if(listitem == 1) { GivePlayerWeapon(playerid, 31, 500); } } return 1; } if(dialogid == DIALOGID+6) // Shotguns { if(response) { if(listitem == 0) { GivePlayerWeapon(playerid, 25, 500); } if(listitem == 1) { GivePlayerWeapon(playerid, 26, 500); } if(listitem == 2) { GivePlayerWeapon(playerid, 27, 500); } } return 1; } if(dialogid == DIALOGID+7) // Heavy Weapons { if(response) { if(listitem == 0) { GivePlayerWeapon(playerid, 35, 500); } if(listitem == 1) { GivePlayerWeapon(playerid, 36, 500); } if(listitem == 2) { GivePlayerWeapon(playerid, 38, 500); } if(listitem == 3) { GivePlayerWeapon(playerid, 9, 500); } } return 1; } if(dialogid == DIALOGID+8) // Thrown { if(response) { if(listitem == 0) { GivePlayerWeapon(playerid, 16, 500); } if(listitem == 1) { GivePlayerWeapon(playerid, 17, 500); } } return 1; } if(dialogid == DIALOGID+9) // Misc Fire Extinguisher\nSatchel Charge\nParachute\nNightvision Goggles\nFlowers { if(response) { if(listitem == 0) { GivePlayerWeapon(playerid, 42, 500); } if(listitem == 1) { GivePlayerWeapon(playerid, 39, 500); GivePlayerWeapon(playerid, 40, 1); } if(listitem == 2) { GivePlayerWeapon(playerid, 46, 1); } if(listitem == 3) { GivePlayerWeapon(playerid, 44, 1); } if(listitem == 4) { GivePlayerWeapon(playerid, 45, 1); } if(listitem == 5) { GivePlayerWeapon(playerid, 14, 1); } } return 1; } return 0; }