04.06.2007, 21:01
Try to use array for gText. new gText[100];
Change: TextDrawDestroy(gText); => TextDrawDestroy(gText[i]);
Change: gText = TextDrawCreate.... => gText[i] = TextDrawCreate...
Change: TextDrawShowForPlayer(i, gText) => TextDrawShowForPlayer(i, gText[i]);
NOTE: I didn't test...
PS. Sometimes when I try to compile mode which contain TextDrawBackgroundColor(), warning pops up: tag mismatch, but when it compile without any warns, errors it doesn't really change its color in-game.
Change: TextDrawDestroy(gText); => TextDrawDestroy(gText[i]);
Change: gText = TextDrawCreate.... => gText[i] = TextDrawCreate...
Change: TextDrawShowForPlayer(i, gText) => TextDrawShowForPlayer(i, gText[i]);
NOTE: I didn't test...
PS. Sometimes when I try to compile mode which contain TextDrawBackgroundColor(), warning pops up: tag mismatch, but when it compile without any warns, errors it doesn't really change its color in-game.