10.01.2010, 00:01
Quote:
Originally Posted by cyber_punk
I tried it, its not bad, but would defiantly be better with a zoning system. On my server right now I use YSI, and when you drive down the main strip in LS (the one with the ammunation) the objects load fine. With this streamer the objects load to late if you are driving. Granted it does use less CPU and the .amx compiles smaller and at times does seem faster, while driving in heavily object populated areas there is an object pop up/lag. Put a zoning system and this streamer would be top notch. For now I will stick to YSI, but I will keep an eye out for the version with zoning however.
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Quote:
Originally Posted by Double-O-Seven
But there is something I really miss!
A second object update function to stream the objects at a defined position for a player: pawn Код:
So he might not fall through the ground. Would be very useful. |
pawn Код:
Streamer_UpdateObjectsEx(playerid, Float:x, Float:y, Float:z)
{
TogglePlayerControllable(playerid, 0);
SetPlayerPos(playerid, x, y, z);
Streamer_UpdateObjects(playerid);
SetTimerEx("Streamer_UnfreezePlayer", 3000, 0, "d", playerid);
}
pawn Код:
forward
Streamer_UnfreezePlayer(playerid);
public
Streamer_UnfreezePlayer(playerid)
{
TogglePlayerControllable(playerid, 1);
}
Quote:
Originally Posted by [SU
BP13 ]
Pickups are messed up. Every Send client message on a streamed pickup comes out as doubble. |