[Include] [INC]Hidden CheckPoint System *Beta 0.2
#8

Quote:
Originally Posted by [03
Garsino ]
Good work! Will try this out


Quote:
Originally Posted by [HUN
Epsilon ]
Thanks for honesty
But why those forms useful?
np, i initially looked at yours to see how you did yours.

Do you mean the different shapes?
I use cube over sphere for large areas where i want an entire square room/area to be a part of it, not just a sphere in the center.
The other ones are useful for setting boundaries for places like anywhere in area69 no matter the Z.

Or do you mean why is it usefull to have onplayerstopin, and onplayermovein?

Those could be used for many things.
Player has to keep moving through a certain area, or a menu only comes up once a player stops moving in an area.
Someone enters a healing area, but they only heal while not moving.

For what I am using it for, i want my Garage to act exactly like the tuning garages, so a player can drive into the checkpoint, but it doesn't react until they stop moving. Then when they return nothing happens until they exit the garage again.
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Messages In This Thread
[INC]Hidden CheckPoint System *Beta 0.2 - by mansonh - 07.01.2010, 15:15
Re: [INC]Hidden CheckPoint System *Beta 0.2 - by AiVAMAN - 07.01.2010, 16:04
Re: [INC]Hidden CheckPoint System *Beta 0.2 - by mansonh - 07.01.2010, 16:22
Re: [INC]Hidden CheckPoint System *Beta 0.2 - by armyoftwo - 07.01.2010, 18:25
Re: [INC]Hidden CheckPoint System *Beta 0.2 - by mansonh - 07.01.2010, 18:27
Re: [INC]Hidden CheckPoint System *Beta 0.2 - by [03]Garsino - 07.01.2010, 18:29
Re: [INC]Hidden CheckPoint System *Beta 0.2 - by _[HuN]_Epsilon_ - 07.01.2010, 18:53
Re: [INC]Hidden CheckPoint System *Beta 0.2 - by mansonh - 07.01.2010, 18:56
Re: [INC]Hidden CheckPoint System *Beta 0.2 - by StreetGT - 07.01.2010, 19:19
Re: [INC]Hidden CheckPoint System *Beta 0.2 - by HydraX - 07.01.2010, 23:09

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