04.01.2010, 22:14
If you want that only talking players can hear what they say then:
pawn Код:
if(Mobile[playerid] != 255)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s Sagt (Handy): %s", sendername, text);
SendClientMessage(playerid, COLOR_FADE1, string);
SendClientMessage(Mobile[playerid], COLOR_FADE1, string);
// printf("callers line %d called %d caller %d",Mobile[Mobile[playerid]],Mobile[playerid],playerid);
return 0;
}