telephone problem
#9

If you want that only talking players can hear what they say then:

pawn Код:
if(Mobile[playerid] != 255)
{
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s Sagt (Handy): %s", sendername, text);
    SendClientMessage(playerid, COLOR_FADE1, string);
    SendClientMessage(Mobile[playerid], COLOR_FADE1, string);
    //  printf("callers line %d called %d caller %d",Mobile[Mobile[playerid]],Mobile[playerid],playerid);
    return 0;
}
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Messages In This Thread
telephone problem - by blax - 04.01.2010, 19:22
Re: telephone problem - by blax - 04.01.2010, 19:26
Re: telephone problem - by MadeMan - 04.01.2010, 21:14
Re: telephone problem - by blax - 04.01.2010, 21:54
Re: telephone problem - by MadeMan - 04.01.2010, 22:01
Re: telephone problem - by blax - 04.01.2010, 22:03
Re: telephone problem - by MadeMan - 04.01.2010, 22:05
Re: telephone problem - by blax - 04.01.2010, 22:07
Re: telephone problem - by MadeMan - 04.01.2010, 22:14
Re: telephone problem - by blax - 04.01.2010, 22:29

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