Quote:
Originally Posted by V1ceC1ty
Quote:
Originally Posted by [HiC
TheKiller ]
pawn Код:
stock DestoryObjectEx(ObjectId) //Destroys the object { ObjectUsed[ObjectId] = 0; for(new i; i<MAX_PLAYERS; i++) { if(ObjectStreamed[i][ObjectId] == 1) { ObjectStreamed[i][ObjectId] = 0; DestroyPlayerObject(i, ObjectIDS[i][ObjectId]); } } }
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Destroy spelling mistake, DestoryObjectEx(ObjectId)
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Oh thanks, I'll fix that.
Quote:
Originally Posted by [ЉǾǖŦĦЗŁΛẄ
~ [HellFire] ]
Quote:
Originally Posted by [HiC
TheKiller ]
it's not that hard if you think about it .
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Yeah I always thought that, just detect if their near and create the object! I always wanted to make my own but never did now I found this it's motivated me! thanks again
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Good luck
.