04.01.2010, 15:40
stock PlayerToPoint(playerid,Float:radi, Float
x, Float
y, Float
z)
{
if(IsPlayerConnected(playerid))
{
new Float
, Float:y, Float:z;
new Float
x, Float
y, Float
z;
GetPlayerPos(playerid, ox, oy, oz);
x = (ox -px);
y = (oy -py);
z = (oz -pz);
if (((x < radi) && (x > -radi)) && ((y < radi) && (y > -radi)) && ((z < radi) && (z > -radi))) return 1;
}
return 0;
}
![Tongue](images/smilies/razz.gif)
![Tongue](images/smilies/razz.gif)
![Tongue](images/smilies/razz.gif)
{
if(IsPlayerConnected(playerid))
{
new Float
![angry](images/smilies/mad.gif)
new Float
![Shocked](images/smilies/surprised.gif)
![Shocked](images/smilies/surprised.gif)
![Shocked](images/smilies/surprised.gif)
GetPlayerPos(playerid, ox, oy, oz);
x = (ox -px);
y = (oy -py);
z = (oz -pz);
if (((x < radi) && (x > -radi)) && ((y < radi) && (y > -radi)) && ((z < radi) && (z > -radi))) return 1;
}
return 0;
}