Pawn compiler crash
#6

Quote:
Originally Posted by Swordplay2612
...
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext,"/rules",true)==0)
    {
        SendClientMessage(playerid,0xFF0000AA,"1. Respect All Admins and Players");
      SendClientMessage(playerid,0xFF0000AA,"2. Deathmatching ONLY in the Deathmatching Arena, east from East Beach");
      SendClientMessage(playerid,0xFF0000AA,"3. No miniguns AT ALL");
      SendClientMessage(playerid,0xFF0000AA,"Violation of these rules will result in:");
      SendClientMessage(playerid,0xFF0000AA,"Warn, then kick, then ban.");
      return 1;
    }
    return 0;
}
pawn Код:
dmcd_rules(playerid,params[])
{
    #pragma unused params
    SendClientMessage(playerid,0xFF0000AA,"1. Respect All Admins and Players");
    SendClientMessage(playerid,0xFF0000AA,"2. Deathmatching ONLY in the Deathmatching Arena, east from East Beach");
    SendClientMessage(playerid,0xFF0000AA,"3. No miniguns AT ALL");
    SendClientMessage(playerid,0xFF0000AA,"Violation of these rules will result in:");
    SendClientMessage(playerid,0xFF0000AA,"Warn, then kick, then ban.");
    return 1;
}
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Messages In This Thread
Pawn compiler crash - by Galcio - 19.12.2009, 19:31
Re: Pawn compiler crash - by Toney - 19.12.2009, 19:32
Re: Pawn compiler crash - by Galcio - 19.12.2009, 19:34
Re: Pawn compiler crash - by Swordplay2612 - 04.01.2010, 03:36
Re: Pawn compiler crash - by Agent Smith - 04.01.2010, 06:51
Re: Pawn compiler crash - by BP13 - 04.01.2010, 07:38

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