/accept *something*
#6

pawn Код:
dcmd_accept(playerid, params[])
{
    new toaccept[32]; // this must be string
    new tstring[64];
   
    new price = ticket[playerid];
    if(AccountInfo[playerid][Faction] == 1)
    {
        if(sscanf(params,"s",toaccept))
        {
            SCM(playerid, WHITE, "Usage: /accept [name]");
            SCM(playerid, WHITE, "Names: Ticket, ");
            return 1;
        }
        if(strcmp(toaccept,"ticket",true) == 0)
        {
            GivePlayerMoney(playerid,-price);
            format(tstring,64,"*LSPD* %s has paid a ticket with Price:%d",PlayerName(playerid),price);
            SendFactionMessage(BLUE,tstring,1);
            ticket[playerid] = 0;
        }
    }
    return 1;
}
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Messages In This Thread
/accept *something* - by Naruto4 - 03.01.2010, 20:05
Re: /accept *something* - by Correlli - 03.01.2010, 20:12
Re: /accept *something* - by Naruto4 - 03.01.2010, 20:15
Re: /accept *something* - by Naruto4 - 03.01.2010, 20:36
Re: /accept *something* - by RyDeR` - 03.01.2010, 20:51
Re: /accept *something* - by MadeMan - 03.01.2010, 21:23

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