03.01.2010, 19:23
if(PlayerToPoint(10.0, i, -1754.092163, 757.279907, 23.990942) && OpenGate[i] == 0)
{
MoveObject(Busenter, -1754.091675, 757.228943, 22.894398, 5);
OpenGate[i] = 1;
}
else if(!PlayerToPoint(10.0, i, -1754.092163, 757.279907, 23.990942) && OpenGate[i] == 1)
{
MoveObject(Busenter, -1754.092163, 757.279907, 23.990942, 5);
OpenGate[i] = 0;
}
{
MoveObject(Busenter, -1754.091675, 757.228943, 22.894398, 5);
OpenGate[i] = 1;
}
else if(!PlayerToPoint(10.0, i, -1754.092163, 757.279907, 23.990942) && OpenGate[i] == 1)
{
MoveObject(Busenter, -1754.092163, 757.279907, 23.990942, 5);
OpenGate[i] = 0;
}