Communication between Filterscript and GameMode
#1

heey all

I have a filterscript and a gamemode, now i want that i can use the same variables as in filterscript as in gamemode.
So a example:

I got a license system in a filterscript:
i i do /buylic the new License[MAX_PLAYERS]; variable will be set to 1

And when i do the following in my GameMode:
if(License[playerid] == 1)
{
balbala
}
That it works if i did /buylic in my fs.

Simple: if i set a variable to 1 or true or false i want to use that in my GM
I found on dracoblue's website dprop but is only for properties

Please dont say make /buylic in your gm too
i just want that it isn;'t about a license system but overall the license system was just a example

Oxside
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