29.12.2009, 19:48
Porque nгo:
?
pawn Code:
#include a_samp
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && \
((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PRESSED(KEY_SECONDARY_ATTACK))
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 1480.98, 110.62, 1003.00)) // Entrada
{
// Do something here
}
else if(IsPlayerInRangeOfPoint(playerid, 5.0, 391.10, -1772.66, 19.000)) // Saida
{
GameTextForPlayer(playerid, "~w~Prefeitura", 5000, 1);
}
}
return true;
}