IsPlayerConnected = 0 for connected clients o_0
#2

Could be caused by a define code. Check your gamemodes, filterscripts, and any includes (excluding a_samp) for #define MAX_PLAYERS.
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IsPlayerConnected = 0 for connected clients o_0 - by hub4 - 22.12.2009, 13:39
Re: IsPlayerConnected = 0 for connected clients o_0 - by Chaprnks - 25.12.2009, 05:39
Re: IsPlayerConnected = 0 for connected clients o_0 - by RoBo - 25.12.2009, 11:02

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