Sound for all!
#3

pawn Код:
stock PlaySoundForAll(soundid)
{
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            PlayerPlaySound(i,soundid,0,0,0);
        }
    }
    return 1;
}
Compiles well. You can't set a position for it to play either..
Reply


Messages In This Thread
Sound for all! - by WThieves - 24.12.2009, 13:18
Re: Sound for all! - by CJ101 - 24.12.2009, 13:22
Re: Sound for all! - by pagie1111 - 24.12.2009, 13:25
Re: Sound for all! - by kamilbam - 24.12.2009, 13:38
Re: Sound for all! - by WThieves - 24.12.2009, 13:52

Forum Jump:


Users browsing this thread: 1 Guest(s)