Pawn compiler crash
#1

Hey, first of all. I have searched but could not find anyone else with a similar problem to mine.

I added a few commands, no advances commands, they are very basic and when I click "Compile" it crashes and tells me that the pawn compiler has stopped working or something like that. Here is the commands I added:
pawn Код:
...
return 1;
  }
        if (strcmp("/teleports", cmdtext, true, 10) == 0)
    {
      SendClientMessage(playerid, 0x0080FFFF, "=TELEPORTS=");
      SendClientMessage(playerid, 0x0080FFFF, "=/races  =");
      SendClientMessage(playerid, 0x0080FFFF, "=/dmzones =");
      SendClientMessage(playerid, 0x0080FFFF, "=/stunts =");
      SendClientMessage(playerid, 0x0080FFFF, "===========");
      return 1;
    }
        if (strcmp("/races", cmdtext, true, 6) == 0)
    {
      SendClientMessage(playerid, 0x0080FFFF, "==RACES===");
      SendClientMessage(playerid, 0x0080FFFF, "=/turismo=");
      SendClientMessage(playerid, 0x0080FFFF, "==========");
      return 1;
    }
    if (strcmp("/dmzones", cmdtext, true, 8) == 0)
    {
      SendClientMessage(playerid, 0x0080FFFF, "=DM ZONES=");
      SendClientMessage(playerid, 0x0080FFFF, "=/deagle =");
      SendClientMessage(playerid, 0x0080FFFF, "=/area51 =
        SendClientMessage(playerid, 0x0080FFFF, "
==========");
      return 1;
  }
    if (strcmp("
/stunts", cmdtext, true, 8) == 0)
    {
      SendClientMessage(playerid, 0x0080FFFF, "
====STUNTS====");
      SendClientMessage(playerid, 0x0080FFFF, "
=/deathbarrel=");
      SendClientMessage(playerid, 0x0080FFFF, "
==============");
      return 1;
    }
        return 0;
}
I'm stuck here with this, please help me if you see any problem in the code or if you know what to do!
Reply


Messages In This Thread
Pawn compiler crash - by Galcio - 19.12.2009, 19:31
Re: Pawn compiler crash - by Toney - 19.12.2009, 19:32
Re: Pawn compiler crash - by Galcio - 19.12.2009, 19:34
Re: Pawn compiler crash - by Swordplay2612 - 04.01.2010, 03:36
Re: Pawn compiler crash - by Agent Smith - 04.01.2010, 06:51
Re: Pawn compiler crash - by BP13 - 04.01.2010, 07:38

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