19.12.2009, 18:29
I figured it was something like that, thanks
i think you forgot
a return value
if(!strcmp(cmd,"/uncuff",true))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
tmp=strtok(cmdtext,idx);
if(!strlen(tmp)) return SendClientMessage(playerid,COLOR_GREY,"USAGE: /uncuff playerid");
giveplayerid = ReturnUser(tmp);
if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,COLOR_GREY,"Invalid player id.");
TogglePlayerControllable(giveplayerid,1);
GameTextForPlayer(giveplayerid, "~y~ You have been Uncuffed!",2500,3);
}
return true;
}
i think you forgot
a return value
if(!strcmp(cmd,"/uncuff",true))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
tmp=strtok(cmdtext,idx);
if(!strlen(tmp)) return SendClientMessage(playerid,COLOR_GREY,"USAGE: /uncuff playerid");
giveplayerid = ReturnUser(tmp);
if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,COLOR_GREY,"Invalid player id.");
TogglePlayerControllable(giveplayerid,1);
GameTextForPlayer(giveplayerid, "~y~ You have been Uncuffed!",2500,3);
}
return true;
}

