18.12.2009, 19:12
I had this same problem when I am using bots and stuff.
what i found out was it seemed to be the bots were calling the OnPlayerUpdate function so we need to stop it with if(IsPlayerNPC(playerid)) return 1;
well at least this worked for me :/
what i found out was it seemed to be the bots were calling the OnPlayerUpdate function so we need to stop it with if(IsPlayerNPC(playerid)) return 1;
well at least this worked for me :/