17.12.2009, 08:30
Next time please use pawn/code tags.
{pawn}ENTER SOMETHING HERE {/pawn}
(Change the { to [ and } to ])
pawn Code:
AddPlayerClass(0,-1589.1790,-2794.0630,47.1016,137.3590,0,0,0,0,0,0); // positionofmaze
CreateObject(3279, -1600.81, -2802.12, 45.47, 0.00, 0.00, 0.00); // mazetower1
CreateObject(931, -1599.19, -2806.57, 62.55, 0.00, 0.00, 0.00); // mazecrate1
CreateObject(1222, -1600.16, -2808.10, 62.62, 0.00, 0.00, 0.00); // mazebarrel 1
CreateObject(1685, -1597.15, -2812.95, 64.48, 0.00, 0.00, 0.00); // mazecrate 1
CreateObject(1685, -1594.36, -2809.97, 66.23, 0.00, 0.00, 0.00); // mazecrate 2
CreateObject(1685, -1589.13, -2804.99, 67.98, 0.00, 0.00, 0.00); // mazecrate 3
CreateObject(1685, -1584.89, -2799.53, 69.73, 0.00, 0.00, 0.00); // mazecrate 4
CreateObject(925, -1580.91, -2794.42, 71.48, 0.00, 0.00, 0.00); // mazebarrelcrate 1
CreateObject(1985, -1579.17, -2794.17, 75.55, 0.00, 0.00, 0.00); // mazepunchingbag1
CreateObject(1985, -1579.28, -2795.04, 75.55, 0.00, 0.00, 0.00); // mazepunchingbag2
CreateObject(3574, -1570.34, -2793.83, 69.55, 0.00, 0.00, 0.00); // mazecontainers1
CreateObject(979, -1572.88, -2790.62, 73.25, 0.00, 0.00, 0.00); // barrier1
CreateObject(3502, -1563.62, -2786.80, 73.25, 0.00, 0.00, 0.00); // mazetunnel1
CreateObject(2780, -1564.67, -2789.90, 71.25, 0.00, 0.00, 0.00); // mazefog1
CreateObject(2780, -1565.49, -2782.86, 72.25, 0.00, 0.00, 0.00); // mazefog2
CreateObject(1985, -1563.38, -2781.71, 74.25, 0.00, 0.00, 0.00); // mazepunchingbag3
CreateObject(3886, -1563.40, -2777.47, 69.97, 0.00, 0.00, 0.00); // mazebridge1
CreateObject(2669, -1563.54, -2769.46, 69.87, 0.00, 0.00, 0.00); // mazecontainer2
CreateObject(2669, -1563.69, -2762.00, 73.22, 0.00, 0.00, 0.00); // mazecontainer 3
CreateObject(1598, -1561.76, -2759.52, 74.57, 0.00, 0.00, 0.00); // mazeball1
CreateObject(1598, -1561.90, -2759.04, 74.57, 0.00, 0.00, 0.00); // mazeball2
CreateObject(967, -1559.26, -2756.46, 74.57, 0.00, 0.00, 0.00); // mazeminihouse1
CreateObject(9700, -1511.20, -2760.61, 80.23, 0.00, 0.00, 0.00); // mazeroad 1
CreateObject(979, -1552.07, -2753.56, 75.84, 0.00, 0.00, 0.00); // mazesignonroad
CreateObject(972, -1537.79, -2759.45, 76.22, 0.00, 0.00, 0.00); // mazeblockroad1
CreateObject(3374, -1533.33, -2771.67, 77.75, 0.00, 0.00, 0.00); // mazeroadhaystack
CreateObject(1225, -1524.70, -2766.36, 78.30, 0.00, 0.00, 0.00); // mazefire1
CreateObject(1225, -1528.49, -2767.21, 77.62, 0.00, 0.00, 0.00); // mazefire2
CreateObject(1225, -1530.34, -2768.98, 77.65, 0.00, 0.00, 0.00); // mazefire3
CreateObject(1225, -1529.19, -2768.19, 77.49, 0.00, 0.00, 0.00); // mazefire4
CreateObject(1225, -1530.64, -2769.12, 77.59, 0.00, 0.00, 0.00); // mazefire5
CreateObject(1225, -1524.39, -2769.65, 78.36, 0.00, 0.00, 0.00); // mazefire6
CreateObject(1225, -1513.60, -2756.64, 80.17, 0.00, 0.00, 0.00); // mazefire7
CreateObject(1225, -1511.89, -2761.06, 80.48, 0.00, 0.00, 0.00); // mazefire8
CreateObject(1225, -1519.84, -2756.55, 79.05, 0.00, 0.00, 0.00); // mazefire9
CreateObject(1225, -1523.56, -2755.69, 78.37, 0.00, 0.00, 0.00); // mazefire10
CreateObject(1225, -1526.35, -2756.62, 77.87, 0.00, 0.00, 0.00); // mazefire11
CreateObject(1225, -1528.59, -2757.77, 77.47, 0.00, 0.00, 0.00); // mazefire12
CreateObject(1225, -1526.94, -2761.84, 77.76, 0.00, 0.00, 0.00); // mazefire13
CreateObject(1225, -1519.73, -2759.13, 79.06, 0.00, 0.00, 0.00); // mazefire14
CreateObject(1225, -1518.97, -2760.82, 79.20, 0.00, 0.00, 0.00); // mazefire15
CreateObject(1225, -1520.73, -2764.16, 78.88, 0.00, 0.00, 0.00); // mazefire16
CreateObject(1225, -1522.77, -2763.50, 78.52, 0.00, 0.00, 0.00); // mazefire17
CreateObject(1225, -1523.77, -2767.26, 78.47, 0.00, 0.00, 0.00); // mazefire18
CreateObject(1225, -1514.97, -2763.21, 79.92, 0.00, 0.00, 0.00); // mazefire19
CreateObject(1225, -1513.81, -2767.60, 80.27, 0.00, 0.00, 0.00); // mazefire20
CreateObject(1225, -1517.19, -2768.97, 79.66, 0.00, 0.00, 0.00); // mazefire21
CreateObject(1225, -1524.83, -2771.71, 78.64, 0.00, 0.00, 0.00); // mazefire22
CreateObject(2780, -1530.22, -2764.20, 77.17, 0.00, 0.00, 0.00); // mazefog2
CreateObject(2780, -1529.32, -2771.15, 76.47, 0.00, 0.00, 0.00); // mazefog3
CreateObject(2780, -1532.22, -2769.62, 75.95, 0.00, 0.00, 0.00); // mazefog4
CreateObject(2780, -1532.40, -2770.24, 75.91, 0.00, 0.00, 0.00); // mazefog5
CreateObject(2780, -1517.08, -2766.22, 77.68, 0.00, 0.00, 0.00); // mazefog6
CreateObject(2780, -1516.16, -2772.11, 77.85, 0.00, 0.00, 0.00); // mazefog7
CreateObject(9702, -1461.86, -2757.75, 87.28, 0.00, 0.00, 0.00); // mazeroad2
CreateObject(4818, -1393.53, -2725.14, 102.37, 0.00, 0.00, 0.00); // mazetunnel1
CreateObject(1521, -1370.40, -2756.68, 97.16, 0.00, 0.00, 0.00); // mazeramp
CreateObject(6387, -1373.22, -2722.72, 101.16, 0.00, 0.00, 0.00); // mazeparkinglot1
AddStaticVehicle(571,-1555.9630,-2760.6855,75.2980,2.3845,1,1); // vehicle1
AddStaticVehicle(571,-1550.9559,-2759.0828,75.3067,0.9822,1,1); // vehicle2
AddStaticVehicle(571,-1550.1240,-2761.4941,75.2969,0.9902,1,1); // vehicle3
AddStaticVehicle(571,-1553.2097,-2761.3572,75.2978,0.9907,1,1); // vehicle4
AddStaticVehicle(571,-1551.4655,-2762.0046,75.2983,7.9336,1,1); // vehicle5
AddStaticVehicle(571,-1547.0935,-2761.0635,75.2860,2.4352,1,1); // vehicle6
AddStaticVehicle(571,-1544.3390,-2758.9666,75.2922,1.6509,1,1); // vehicle7
AddStaticVehicle(571,-1547.4203,-2754.3669,75.3055,1.6221,1,1); // vehicle8
AddStaticVehicle(571,-1555.7357,-2764.8696,75.2904,1.0003,1,1); // vehicle9
AddStaticVehicle(571,-1551.3553,-2764.7407,75.2874,1.0001,1,1); // vehicle10
AddStaticVehicle(571,-1548.3064,-2759.8933,75.3011,31.3469,1,1); // vehicle11
AddStaticVehicle(571,-1547.9718,-2764.4651,75.2980,0.1029,1,1); // vehicle12
AddStaticVehicle(571,-1543.5602,-2762.5002,75.2888,2.1625,1,1); // vehicle13
AddStaticVehicle(571,-1544.9464,-2762.8020,75.2995,11.3285,1,1); // vehicle14
AddStaticVehicle(571,-1539.8088,-2764.0779,75.4103,1.4281,1,1); // vehicle15
AddStaticVehicle(571,-1555.4779,-2771.2144,75.4435,359.4822,1,1); // vehicle16
AddStaticVehicle(571,-1553.0126,-2767.1860,75.3092,1.0115,1,1); // vehicle17
AddStaticVehicle(571,-1550.0176,-2766.9209,75.2930,5.6284,1,1); // vehicle18
AddStaticVehicle(571,-1546.5735,-2767.2000,75.2982,1.0055,1,1); // vehicle19
AddPlayerClass(0,-1541.3187,-2771.8955,76.1597,1.9603,0,0,0,0,0,0); // vehicle20
(Change the { to [ and } to ])