Individual Mute / Ignore
#2

Simply use variables, loop trough all players under OnPlayerText "if(ignore[i] == 1) return 0;", where i is the loop variable, return 0 doesn't send them the message.
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Individual Mute / Ignore - by Rhemsis - 14.12.2009, 06:09
Re: Individual Mute / Ignore - by Danny_Costelo - 14.12.2009, 06:27
Re: Individual Mute / Ignore - by Oxside - 14.12.2009, 11:54

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