12.12.2009, 14:28
OnPlayerRequestSpawn
pawn Code:
new bool:PlayerLogged[MAX_PLAYERS];
pawn Code:
public OnPlayerConnect(playerid)
{
if(udb_Exists(naam))
{
// Your messages here.
PlayerLogged[playerid] = true;
}
else
{
// Your messages here.
PlayerLogged[playerid] = false;
}
return 1;
}
pawn Code:
public OnPlayerRequestSpawn(playerid)
{
return PlayerLogged[playerid];
}