Prevent spawning
#2

OnPlayerRequestSpawn

pawn Code:
new bool:PlayerLogged[MAX_PLAYERS];
pawn Code:
public OnPlayerConnect(playerid)
{
  if(udb_Exists(naam))
  {
    // Your messages here.

    PlayerLogged[playerid] = true;
  }
  else
  {
    // Your messages here.

    PlayerLogged[playerid] = false;
  }
  return 1;
}
pawn Code:
public OnPlayerRequestSpawn(playerid)
{
  return PlayerLogged[playerid];
}
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Messages In This Thread
Prevent spawning - by JulesGraus - 12.12.2009, 11:59
Re: Prevent spawning - by Finn - 12.12.2009, 14:28
Re: Prevent spawning - by JulesGraus - 12.12.2009, 15:31

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