Quote:
Originally Posted by ♣ ⓐⓢⓢ
Check the wiki page about GetVehicleHealth
pawn Код:
public SpeedAndHealth(playerid) { new VehID = GetPlayerVehicleID(playerid); if(VehID != INVALID_VEHICLE_ID) { new Float:Health; GetVehicleHealth(VehID, Health); if(Health >= 1000.0) TextDrawSetString(RDHealth[playerid], "~g~----------"); else if(Health > 900.0) TextDrawSetString(RDHealth[playerid], "~g~---------~y~-"); else if(Health > 800.0) TextDrawSetString(RDHealth[playerid], "~g~--------~y~-~r~-"); else if(Health > 700.0) TextDrawSetString(RDHealth[playerid], "~g~-------~y~-~r~--"); else if(Health > 600.0) TextDrawSetString(RDHealth[playerid], "~g~------~y~-~r~---"); else if(Health > 500.0) TextDrawSetString(RDHealth[playerid], "~g~-----~y~-~r~----"); else if(Health > 400.0) TextDrawSetString(RDHealth[playerid], "~g~----~y~-~r~-----"); else if(Health > 300.0) TextDrawSetString(RDHealth[playerid], "~g~---~y~-~r~------"); else if(Health > 200.0) TextDrawSetString(RDHealth[playerid], "~g~--~y~-~r~-------"); else if(Health > 100.0) TextDrawSetString(RDHealth[playerid], "~g~-~y~-~r~--------"); else if(Health > 0.0) TextDrawSetString(RDHealth[playerid], "~y~-~r~---------"); else TextDrawSetString(RDHealth[playerid], "~r~----------"); return true; } return false; }
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Ahh I understand now, Thank you very much!