11.12.2009, 10:21
Ok, here is it:
For /enter:
and for /exit:
For /enter:
Код:
if(strcmp(cmd, "/enter", true) == 0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0) { SetPlayerInterior(playerid,HouseInfo[i][hInt]); SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]); GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); PlayerInfo[playerid][pInt] = HouseInfo[i][hInt]; PlayerInfo[playerid][pLocal] = i; } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } } } and more lines..
Код:
if(strcmp(cmd, "/exit", true) == 0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { //printf("House :%d",i); if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz])) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; if(HouseInfo[i][hHel] == 1) { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if(tempheal < 100.0) { SetPlayerHealth(playerid,100.0); } } } } and more lines..