07.12.2009, 16:03
for(new angle, counter; angle < 360.0; angle += 0.5, counter++)
angle is a float, isn't it?
Fixed:
for(new Float:angle, counter; angle < 360.0; angle += 0.5, counter++)
angle is a float, isn't it?
Fixed:
for(new Float:angle, counter; angle < 360.0; angle += 0.5, counter++)