Errors whilst compling
#5

Mine
pawn Код:
public OnPlayerSpawn(playerid)
{
    if(IsPlayerNPC(playerid)) return 1;

    new randSpawn = 0;

    SetPlayerInterior(playerid,0);
    TogglePlayerClock(playerid,0);
    ResetPlayerMoney(playerid);
    GivePlayerMoney(playerid, 30000);

    // if they ever return to class selection make them city
    // select again first
    gPlayerHasCitySelected[playerid] = 0;

    if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
      randSpawn = random(sizeof(gRandomSpawns_LosSantos));
      SetPlayerPos(playerid,
         gRandomSpawns_LosSantos[randSpawn][0],
         gRandomSpawns_LosSantos[randSpawn][1],
         gRandomSpawns_LosSantos[randSpawn][2]);
        SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
    }
    else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
      randSpawn = random(sizeof(gRandomSpawns_SanFierro));
      SetPlayerPos(playerid,
         gRandomSpawns_SanFierro[randSpawn][0],
         gRandomSpawns_SanFierro[randSpawn][1],
         gRandomSpawns_SanFierro[randSpawn][2]);
        SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
    }
    else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
      randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
      SetPlayerPos(playerid,
         gRandomSpawns_LasVenturas[randSpawn][0],
         gRandomSpawns_LasVenturas[randSpawn][1],
         gRandomSpawns_LasVenturas[randSpawn][2]);
        SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
    }


  /*SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);*/


    return 1;
}
grandlarc
pawn Код:
public OnPlayerSpawn(playerid)
{
    if(IsPlayerNPC(playerid)) return 1;
   
    new randSpawn = 0;
   
    SetPlayerInterior(playerid,0);
    TogglePlayerClock(playerid,0);
    ResetPlayerMoney(playerid);
    GivePlayerMoney(playerid, 30000);
   
    // if they ever return to class selection make them city
    // select again first
    gPlayerHasCitySelected[playerid] = 0;

    if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
      randSpawn = random(sizeof(gRandomSpawns_LosSantos));
      SetPlayerPos(playerid,
         gRandomSpawns_LosSantos[randSpawn][0],
         gRandomSpawns_LosSantos[randSpawn][1],
         gRandomSpawns_LosSantos[randSpawn][2]);
        SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
    }
    else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
      randSpawn = random(sizeof(gRandomSpawns_SanFierro));
      SetPlayerPos(playerid,
         gRandomSpawns_SanFierro[randSpawn][0],
         gRandomSpawns_SanFierro[randSpawn][1],
         gRandomSpawns_SanFierro[randSpawn][2]);
        SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
    }
    else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
      randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
      SetPlayerPos(playerid,
         gRandomSpawns_LasVenturas[randSpawn][0],
         gRandomSpawns_LasVenturas[randSpawn][1],
         gRandomSpawns_LasVenturas[randSpawn][2]);
        SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
    }

    //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
   
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
 
  GivePlayerWeapon(playerid,WEAPON_COLT45,100);
    //GivePlayerWeapon(playerid,WEAPON_MP5,100);
    //TogglePlayerClock(playerid, 1);

    return 1;
}
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Messages In This Thread
Errors whilst compling - by acade - 06.12.2009, 12:07
Re: Errors whilst compling - by DeathOnaStick - 06.12.2009, 12:13
Re: Errors whilst compling - by acade - 06.12.2009, 12:14
Re: Errors whilst compling - by DeathOnaStick - 06.12.2009, 12:18
Re: Errors whilst compling - by acade - 06.12.2009, 12:21
Re: Errors whilst compling - by DeathOnaStick - 06.12.2009, 12:23
Re: Errors whilst compling - by acade - 06.12.2009, 17:13
Re: Errors whilst compling - by Jose 510 - 06.12.2009, 17:20
Re: Errors whilst compling - by acade - 06.12.2009, 17:22
Re: Errors whilst compling - by Jose 510 - 06.12.2009, 17:25

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