Materials Error
#9

Quote:
Originally Posted by Joe Staff
Change 'PlayerToPoint' to 'IsPlayerInRangeOfPoint', and switch the first 2 parameters
example:
pawn Код:
else if(PlayerToPoint(20, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], "   Range");}
to
pawn Код:
else if(IsPlayerInRangeOfPoint(playerid, 20, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], "   Range");}
Uhm, I'm Kinda Stupid, so could you please be specific on which lines to change lol

Goes from 400 to 443
Код:
GetObjectPos(C4[playerid], bx[playerid], by[playerid], bz[playerid]);
  if(PlayerToPoint(10, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(20, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(30, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(40, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "  i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(50, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "  i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(60, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "   i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(70, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "   i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(80, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "    i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(90, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "    i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(100, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "     i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(110, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "     i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(120, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "      i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(130, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "      i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(140, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "       i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(150, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "       i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(160, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "        i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(170, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "        i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(180, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "         i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(190, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "         i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(200, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "          i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(210, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "          i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(220, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "           i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(230, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "           i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(240, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "            i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(250, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "            i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(260, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "             i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(270, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "             i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(280, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "              i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(290, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "              i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(300, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "               i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(310, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "               i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(320, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "                i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(330, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "                i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(340, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "                 i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(350, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "                 i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(360, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "                  i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else
	{
	  TextDrawSetString(Meter3[playerid], "~R~Out Of Range");
	  TextDrawSetString(Meter1[playerid], "~R~                  i");
	}
	return 1;
}
Reply


Messages In This Thread
Materials Error - by keujh - 06.12.2009, 06:35
Re: Materials Error - by Abernethy - 06.12.2009, 06:46
Re: Materials Error - by keujh - 06.12.2009, 06:55
Re: Materials Error - by Abernethy - 06.12.2009, 06:56
Re: Materials Error - by keujh - 06.12.2009, 07:02
Re: Materials Error - by Abernethy - 06.12.2009, 07:09
Re: Materials Error - by Joe Staff - 06.12.2009, 07:10
Re: Materials Error - by keujh - 06.12.2009, 07:14
Re: Materials Error - by keujh - 06.12.2009, 07:20
Re: Materials Error - by Joe Staff - 06.12.2009, 07:25

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