05.12.2009, 16:18
Quote:
Originally Posted by DJDhan
It's got to do with OnPlayerDeath function.
I'm fairly new to coding but... ![]() You can add a new variable with arguments playerid and kills like so Код:
new PlayerInfo[MAX_PLAYERS][PlayerData]; enum PlayerData { Kills; }; new PlayerInfo[MAX_PLAYERS][PlayerData]; public OnPlayerConnect(playerid) {PlayerInfo[playerid][Kills] = 0; } public OnPlayerDeath(playerid, killerid, reason) { PlayerInfo[playerid][Deaths]++ SendDeathMessage(killerid, playerid, reason); } ![]() |
pawn Код:
new pKills[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
pKills[playerid] = 0;
}
public OnPlayerDeath(playerid, killerid, reason)
{
pKills[killerid]++;
SendDeathMessage(killerid, playerid, reason);
}