05.12.2009, 16:08 
	
	
	
		It's got to do with OnPlayerDeath function.
I'm fairly new to coding but...
You can add a new variable with arguments playerid and kills like so
Hope I Helped 
	
	
	
	
I'm fairly new to coding but...

You can add a new variable with arguments playerid and kills like so
Код:
new PlayerInfo[MAX_PLAYERS][PlayerData];
enum PlayerData
{ Kills;
};
new PlayerInfo[MAX_PLAYERS][PlayerData];
public OnPlayerConnect(playerid)
{PlayerInfo[playerid][Kills] = 0;
}
public OnPlayerDeath(playerid, killerid, reason)
{      PlayerInfo[playerid][Deaths]++
       SendDeathMessage(killerid, playerid, reason);
}
	
