See self as CJ
#5

I've run into this problem too. I solved it by simply placing it under OnPlayerStateChange with a newstate == PLAYER_STATE_SPAWNED conditional.

pawn Код:
public OnPlayerStateChange(playerid,newstate,oldstate)
{
  if(newstate==PLAYER_STATE_SPAWNED)SetPlayerSkin(playerid,pSkin[playerid]); //or similar variable
  return 1;
}
Alternatively, use SetSpawnInfo accordingly.

*Late Entry
Quote:
Originally Posted by » Pawnst★r «
Well you expect anyone to work magic with you when they haven't seen any code? lol

Sorry but, no code = no fix.
Clearly code wasn't required.
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Messages In This Thread
See self as CJ - by Daren_Jacobson - 04.12.2009, 00:14
Re: See self as CJ - by ded - 04.12.2009, 00:22
Re: See self as CJ - by Daren_Jacobson - 04.12.2009, 00:32
Re: See self as CJ - by ded - 04.12.2009, 00:41
Re: See self as CJ - by Joe Staff - 04.12.2009, 00:41
Re: See self as CJ - by ded - 04.12.2009, 00:50
Re: See self as CJ - by Joe Staff - 04.12.2009, 00:54
Re: See self as CJ - by ded - 04.12.2009, 01:30
Re: See self as CJ - by Daren_Jacobson - 04.12.2009, 02:27

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