02.12.2009, 21:09
Substitua as funзхes, nгo esqueзa de alterar o valor de 'COR', que serб a cor do texto da pickup.
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Precisa do include PSF (http://forum.sa-mp.com/index.php?topic=132830.0).
Criando...
pawn Code:
if(strcmp(cmd, "/vendercasa", true) == 0) {
if(Profissao[playerid] == AJUDANTE || RconLogged2[playerid] == 1){
new plid;
new tmp[256];
new nome[MAX_PLAYER_NAME];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_RED, "/vendercasa [id]");
return 1;
}
plid = strval(tmp);
GetPlayerName(plid,nome,MAX_PLAYER_NAME);
if (udb_Exists(nome)) {
new Float:X, Float:Y, Float:Z;
new File:temp;
new string[256];
GetPlayerPos(playerid, X, Y, Z);
udb_setPosition(nome, X, Y, Z);
udb_setAng(nome, 0);
SendClientMessage(playerid, COLOR_GREEN, "Casa vendida");
printf("%s acaba de vender um imуvel para %s",PlayerName(playerid),nome);
format(string, sizeof(string), "%f, %f, %f, //%s\r\n", X, Y, Z, nome);
temp = fopen("pickups.rpg", io_append);
fwrite(temp, string);
fclose(temp);
AddStaticPickup(1273,1,X,Y,Z);
format(string, sizeof(string), "Casa de %s", PlayerName(plid));
Create3DTextLabel(string, COR, X, Y, Z+0.50, 25.0, 0);
LogarPlayer(plid);
return 1;
} else {
SendClientMessage(playerid,COLOR_RED,"ERRO: ID invбlido, ou jogador nгo cadastrado.");
return 1;
}
}
else{
SendClientMessage(playerid, COLOR_RED, "Vocк nгo tem permissгo!");
return 1;
}
}
pawn Code:
stock LoadPickups(pattern[])
{
new tmp[256],File:temp,Float:X,Float:Y,Float:Z;
if(!fexist(pattern))
{
dini_Create(pattern);
return 1;
}
new string[256], index, dono[256], cpos; //funзгo psf_SubstituirChar retorna 256
temp = fopen(pattern, io_readwrite);
while(fread(temp, tmp, sizeof(tmp), false))
{
index = 0;
X = Float:floatstr(psf_strtok(tmp, index));
Y = Float:floatstr(psf_strtok(tmp, index));
Z = Float:floatstr(psf_strtok(tmp, index));
cpos = psf_PosChar(tmp, "//", 1);
psf_CopiarStrL(dono, tmp, cpos+2, strlen(tmp));
dono = psf_SubstituirChar(dono, "\n", "");
dono = psf_SubstituirChar(dono, "\r", "");
AddStaticPickup(1273, 1, Float:X, Float:Y, Float:Z);
print(string);
Create3DTextLabel(string, COLOR_RED, X, Y, Z+0.50, 25.0, 0);
}
fclose(temp);
return 1;
}
// funзгo correta...