02.12.2009, 14:23
Quote:
|
Originally Posted by [WsR
RyDeR ]
Код:
#include <a_samp>
forward DeathCheck(playerid);
new CheckTimer[MAX_PLAYERS];
public DeathCheck(playerid)
{
new Float:Health;
do
{
ApplyAnimation(playerid, "SWEET", "Sweet_injuredloop", 4.1,1,1,1,1,1);
}
while(GetPlayerHealth(playerid, Health) <5);
return 1;
}
public OnPlayerConnect(playerid)
{
CheckTimer[playerid] = SetTimerEx("DeathCheck", 1000, true, "i", playerid);
return 1;
}
public OnPlayerDisconnect(playerid)
{
KillTimer(CheckTimer[playerid]);
return 1;
}
|

