01.12.2009, 13:55
You can't have a health from 5000, lol :P
A full healthbar uses 100.0, not more. 136 will be the maximum, but with 100 your healthbar will be full.
And you're using an integer at SetPlayerHealth, maybe it's better to use a float.
SetPlayerHealth(playerid, 100.0);
A full healthbar uses 100.0, not more. 136 will be the maximum, but with 100 your healthbar will be full.
And you're using an integer at SetPlayerHealth, maybe it's better to use a float.
SetPlayerHealth(playerid, 100.0);