uh... percentage help
#3

maybe try to store something in money ^^"

and for the perantage

pawn Код:
new percentage = GetPlayerMoney(playerid) / 50 * 100 / GetPlayerMoney(killerid);
sure that the killer gets -2% of the victims money ?
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Messages In This Thread
uh... percentage help - by DiddyBop - 27.11.2009, 23:00
Re: uh... percentage help - by DiddyBop - 28.11.2009, 00:01
Re: integers... - by Nero_3D - 28.11.2009, 00:04

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