27.11.2009, 22:46
If its what im thinking of then it uses GameTextForAll or GameTextForPlayer
certain charactors are bugged in the GameText functions. If used they may cause the server to either crash, or display wrongly.
If this is the case then the best solution would be to do a list of invalid charactors, then when /announce [text] is used you can check the string for invalid charactors and return an invalid charactor message to the user.
certain charactors are bugged in the GameText functions. If used they may cause the server to either crash, or display wrongly.
If this is the case then the best solution would be to do a list of invalid charactors, then when /announce [text] is used you can check the string for invalid charactors and return an invalid charactor message to the user.