27.11.2009, 10:34
BUMP! and defines:
Quote:
#define MAX_BOMBS 1 //**VARIABLES**// enum bombInfo { bombPlanter[MAX_PLAYER_NAME], Float:bombX, Float:bombY, Float:bombZ, }; new BombInfo[MAX_BOMBS][bombInfo]; new Bombs[MAX_PLAYERS]; new VehicleBombed[MAX_VEHICLES]; new Bomber[MAX_PLAYERS]; new ExplosiveObject[MAX_OBJECTS]; new explosive = 0; |