26.11.2009, 23:35
Possible temporary fix, if you don't already use. Also would fix the bug of putting a player in any seat that someone else is already in.
pawn Code:
// Has to go before all the PutPlayerInVehicle's, or you can manually rename all them to whatever.
public SafePutPlayerInVehicle(playerid, vehicleid, seatid)
{
foreach(Player, i)
{
if(GetPlayerVehicleID(i) == vehicleid && GetPlayerVehicleSeat(i) == seatid)
{
return 0;
}
}
PutPlayerInVehicle(playerid, vehicleid, seatid);
return 1;
}
#define PutPlayerInVehicle SafePutPlayerInVehicle