Get time taken
#4

The wiki has an example. But if the time it takes depends on the player, then make a repeative timer (third parameter = true) and make it check a variable. If the variable is 0, then the player hasn't done yet what it should, else it will be 1 and you can kill the timer with KillTimer().
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Messages In This Thread
Get time taken - by mini-d - 22.11.2009, 07:55
Re: Get time taken - by dice7 - 22.11.2009, 08:10
Re: Get time taken - by mini-d - 22.11.2009, 08:15
Re: Get time taken - by dice7 - 22.11.2009, 08:16

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