xReaper - Anti!Cheat 0.1b
#7

Hey Pixels^,

nice to see some new script on the anticheat section.

Even though BeckzyBoi already complained about most parts of your script, I want to give you some hints, which thinks are broken (because of pwn/samp, not because of your idea) and what could be done faster.

As I can see you use a filterscript (good idea), but you only initialize the timers once. Sine timers break in samp filterscripts (since they can be only raised when player connects) as soon as the player logs off, you really need to use a var, which sets when your filterscript does its work and when not. So please test it with more then player and even the case that the scripting timer creator, left.
In the source of my DAntiCheat I have a following for that issue:
pawn Код:
if ((lastanticheat+3)<Now()) {
Secondly its always better to use one timer less then much, because it slows down. Stick could call at least HP to remove one timer.

I am not quite sure if the indoor weapon detection is correct, though you would kill somebody with fists, can't you?

Please get a look at the DAntiCheat source, even though I didn't wanted it to be released it shows some workarounds for the basic issues, which your script still has!

Have fun coding!

Kind regards,
Jan (DracoBlue)
Reply


Messages In This Thread
xReaper - Anti!Cheat 0.1b - by Pixels^ - 09.05.2007, 01:36
Re: xReaper - Anti!Cheat 0.1b - by Foxtrota - 09.05.2007, 01:41
Re: xReaper - Anti!Cheat 0.1b - by Pixels^ - 09.05.2007, 01:46
Re: xReaper - Anti!Cheat 0.1b - by SeongJae - 09.05.2007, 02:43
Re: xReaper - Anti!Cheat 0.1b - by Pixels^ - 09.05.2007, 02:49
Re: xReaper - Anti!Cheat 0.1b - by BeckzyBoi - 09.05.2007, 11:53
Re: xReaper - Anti!Cheat 0.1b - by DracoBlue - 09.05.2007, 14:46
Re: xReaper - Anti!Cheat 0.1b - by violet_blood - 09.05.2007, 15:02
Re: xReaper - Anti!Cheat 0.1b - by GanG$Ta - 09.05.2007, 15:24
Re: xReaper - Anti!Cheat 0.1b - by Foxtrota - 09.05.2007, 17:22

Forum Jump:


Users browsing this thread: 2 Guest(s)