stock - GetNames
#7

Infact, you wrong.

IsPlayerConnected, yes in the loop. look good:
for(new i; i<numargs(); ++i) if(IsPlayerConnected(i))

the function just sending names on using, example:
pawn Код:
format(bla, sizeof(bla), "%d%d",GetNames(1, 20));
SendClientMessage(id, color, bla);
so playerid does not need to be here.

and ++i or i++ is the same thing!

and.. he will return all the names! i used \n, look good damn
the function without wrong!

sorry if i have spelling mistakes.
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Messages In This Thread
stock - GetNames - by _V1rTu4L_ - 17.11.2009, 12:56
Re: stock - GetNames - by DokerJr - 18.11.2009, 15:04
Re: stock - GetNames - by DSK_Vyorel - 18.11.2009, 15:22
Re: stock - GetNames - by DokerJr - 18.11.2009, 15:51
Re: stock - GetNames - by _V1rTu4L_ - 18.11.2009, 17:17
Re: stock - GetNames - by MJ! - 18.11.2009, 17:34
Re: stock - GetNames - by _V1rTu4L_ - 19.11.2009, 04:50
Re: stock - GetNames - by MJ! - 19.11.2009, 18:51
Re: stock - GetNames - by yom - 19.11.2009, 19:06
Re: stock - GetNames - by _V1rTu4L_ - 20.11.2009, 09:08

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