17.11.2009, 01:39
Bueno yo lo tengo asi:
------------------------
Para que solo pueda usarlo 3 veces:
-----------------------------------------------
Codigo: Gantzyo
pawn Код:
//arriba de todo:
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
//en cualquier parte:
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
//radi = 2.0; //Trigger Radius
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(!BigEar[i])
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
{
SendClientMessage(i, col1, string);
}
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
{
SendClientMessage(i, col2, string);
}
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
{
SendClientMessage(i, col3, string);
}
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
{
SendClientMessage(i, col4, string);
}
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
{
SendClientMessage(i, col5, string);
}
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
}//not connected
return 1;
}
//en OnPlayerCommandText:
if(strcmp(cmd, "/intentar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " No te has Logeado !");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USA: /intentar [accion]");
return 1;
}
new which_message = random(2);
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
if(which_message == 0)
{
format(string, sizeof(string), "*%s intenta %s y lo logra", name, result);
ProxDetector(30.0,playerid, string, COLOR_GREEN,COLOR_GREEN,COLOR_GREEN,COLOR_GREEN,COLOR_GREEN);
}
else if(which_message == 1)
{
format(string, sizeof(string), "*%s intenta %s y falla", name, result);
ProxDetector(30.0,playerid, string, COLOR_RED,COLOR_RED,COLOR_RED,COLOR_RED,COLOR_RED);
}
}
}
Para que solo pueda usarlo 3 veces:
pawn Код:
//arriba de todo
#define MAXIMOS_INTENTAR 3 //el 3 es el numero maximo q puede intentar
forward VolverUsarIntentar(playerid);
new NoIntentar[MAX_PLAYERS];
//dentro del comando /intentar:
if(strcmp(cmd,"/intentar",true)==0)
{
if(NoIntentar[playerid] == MAXIMOS_INTENTAR) return SendClientMessage(playerid,0xff0000ff,"No puedes volver a usar este comando tan rapido");
//Aqui tu codigo
if(NoIntentar[playerid] < MAXIMOS_INTENTAR) NoIntentar[playerid]++;
if(NoIntentar[playerid] == MAXIMOS_INTENTAR)
{
SetTimerEx("VolverUsarIntentar",60000,0,"d",playerid);
}
return 1;
}
//al final:
public VolverUsarIntentar(playerid)
{
NoIntentar[playerid] = 0;
return 1;
}
Codigo: Gantzyo