15.11.2009, 18:00
4. add a global variable called pHasDied[MAX_PLAYERS] or something like that.
then under OnPlayerDeath put
and under OnPlayerSpawn put
You should also set the variable in connect and disconnect:
then under OnPlayerDeath put
pawn Код:
pHasDied[playerid] = 1;
pawn Код:
if(pHasDied[playerid] == 1)
{
SetPlayerPos(...);
//You do the rest
pHasDied[playerid] = 0;
}
pawn Код:
public OnPlayerConnect(playerid)
{
pHasDied[playerid] = 0;
return true;
}
public OnPlayerDisconnect(playerid)
{
pHasDied[playerid] = 0;
return true;
}

