SetTimerEx problem
#1

Well after using SetTimerEx, parameters are set to 0.. Why?
Here is my code:

pawn Код:
if(!strcmp(cmdtext, "/fill", true))
{
  if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
  {
    SendClientMessage(playerid, RED, "Vous n'кtes conducteur d'aucun vйhicule.");
    return 1;
  }
  new fuelstation = GetPlayerFuelStation(playerid);
  if(fuelstation == 0)
  {
      SendClientMessage(playerid, RED, "Vous n'кtes pas prиs d'une station essence en service.");
    return 1;
  }
  new car = GetPlayerVehicleID(playerid);
  new price = 100 - floatround(CarInfo[car][cFuel]);
  if(GetPlayerMoney(playerid) < price)
  {
      SendClientMessage(playerid, RED, "Vous n'avez pas les moyens de faire le plein.");
      return 1;
  }
  GameTextForPlayer(playerid, "~w~Plein en cours...", 5000, 3);
  printf("DEBUG: playerid: %d, car: %d, price: %d", playerid, car, price); //Here everything is alright
  SetTimerEx("FillCar",5000, false, "i", playerid, "i", car, "i", price);
  return 1;
}

forward FillCar(playerid, car, price);
public FillCar(playerid, car, price)
{
    if(!GetPlayerFuelStation(playerid)) return 1;
    GameTextForPlayer(playerid, "~g~Plein effectue", 3000, 3);
    SafeGivePlayerMoney(playerid, -price);
    CarInfo[car][cFuel] = 100;
    new string[36];
    format(string, sizeof(string), "Vous avez fait le plein pour $%d.", price);
    SendClientMessage(playerid, YELLOW2, string);
    format(string, 36, "FillCar(%d, %d, %d)", playerid, car, price);
    print(string); // but here car and price are equal to 0
    return 1;
}
Reply


Messages In This Thread
SetTimerEx problem - by Coicatak - 15.11.2009, 15:32
Re: SetTimerEx problem - by dice7 - 15.11.2009, 15:37
Re: SetTimerEx problem - by Coicatak - 15.11.2009, 15:40

Forum Jump:


Users browsing this thread: 1 Guest(s)